entering hmynok.qc
grabbing \3DSMAX3\Scenes\Mynok\/mynok_ref.smd
grabbing \3DSMAX3\Scenes\Mynok\/w_idle.smd
BMP mysect1-0.bmp [128 64] (100%)    8960 bytes
BMP mybelly-0.bmp [128 128] (100%)   17152 bytes
BMP myneck-0.bmp [64 64] (100%)    4864 bytes
BMP myhead-0.bmp [128 128] (100%)   17152 bytes
BMP mystingf-0.bmp [64 64] (100%)    4864 bytes
BMP mywing-0.bmp [128 32] (100%)    4864 bytes
$hbox 0 "centre" -9.57 -5.40 -8.04  9.61 8.91 11.74
$hbox 0 "cou" -6.06 -19.82 -6.85  5.86 2.48 10.54
$hbox 0 "spine" -10.36 -0.94 -13.99  10.30 24.99 7.80
$hbox 0 "spine1" -7.63 -4.38 -17.24  7.40 12.15 9.31
$hbox 0 "spine2" -4.77 -6.95 -21.35  4.54 5.01 3.07
$hbox 0 "spine3" -3.58 -18.40 -21.30  3.34 3.98 2.08
$hbox 0 "spine4" -4.78 -29.48 -5.75  4.60 2.07 4.78
$hbox 0 "clavicG" -1.19 -1.87 -1.51  35.27 36.25 57.28
$hbox 0 "clavicD" -33.17 -1.93 -1.86  1.58 36.23 57.80
writing H:\3DSMAX3\Scenes\Mynok\mynokT.mdl:
textures   58592 bytes
---------------------
writing H:\3DSMAX3\Scenes\Mynok\mynok.mdl:
bones       1628 bytes (9)
sequences    400 bytes (2 frames) [0:00]
vertices    8088 bytes (220 vertices, 402 normals)
mesh        5036 bytes (392 tris, 98 strips)
models     13312 bytes
total      15340
